Camera makes me want to murder small puppies
Now I can understand the idea of a dynamic camera, it just isn't working so far. It's a bit too spastic right now. It would be better if the camera didn't spaz in and out when enemies get just out of frame and then come back in. Maybe if it held for a second before zooming all the way into the captain. Bottom line: works great for a movie(your madness flash), not quite as much for a game.
That was honestly boring as hell. Except for the rockets, every weapon was inaccurate and did about the same damage. Also, there was no skill involved in playing, just equip rockets, place the cursor over an enemy, walk out out in slo-mo and fire, rinse, repeat.
I love the disoreintation effect, it'd make me miss if a new baddie popped up. On aother note, Teabagging's where you dip your balls into a girl's mouth, but I suppose you already found out since my ppgz review!
Yes...I really needed that on my page <_<
But please, you have to tell me the name of the song during adventure mode with the super zombies and the turret. That beat is awesome!
I'm usually not up for brain-teasers, but in the wake of stupid that was my last semester, I figure that I could use some cerebral bootcamp. I really like this concept as a 3d logic game (for me, anyway) make the thought of playing a logic game more enticing. I thought half of the 30 levels were relatively easy, but fun (I think I had to put about 3-5 minutes into 9 of the levels). There was one thing I really wished you would have had upon finishing game: some manner of IQ summary for the needed level to beat each stage. Something simple, like
"Stage 1: 50+". I only suggest that because you kinda helmed the game as IQ test in your description. All things considered, I really did like the game and I hope you pump out more of them. Never mind the people that claimed they got bored (my friends only say that about a puzzle game if they can't solve it)
God damn you glicthless people!!!
I really I could give this a full review, but I just found too many thing hindering its potential. The list is short, but severe enough to warrant my score.
1. when you click on an(a usable) item, there is NO WAY to deselect it, forcing you to restart.
2. After killing the scientist, I click the key, only to find the it doesn't open any cabinets/doors/items. The acid cabinet is the only one that that responds, but all it does is make the same exact *clunk* sound as it does when you click on it any other time.
I even tried it on multiple browsers (Firefox, Opera, SlimBrowser,IE) just to see if it was a browser problem, but it wasn't. As you might be able to tell I REALLY wanted to finish this game, because I DO think it's front page material, I just don't think it to be coded to front page quality.
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.